Open Jomik opened 6 years ago
Mods list? Any Optifine? Does it happen with just iChunUtil and PortalGun?
On 25 Nov 2017 3:25 am, "Jonas Damtoft" notifications@github.com wrote:
I only have one portal rendered at a time, when I have the see-through portal enabled..
https://i.gyazo.com/290ba434238f2bb4b3e3baae110f240f.gif
Sorry about the lag when entering. My computer doesn't quite like it. I have a Asus Strix GTX 970 OC
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No optifine. Rather long mod list, but nothing to change visuals AFAIK. I will do a test with only those two tomorrow :relaxed:
Some wonky when only iChunUtil and PortalGun, but both portals render here. Sometimes the see-through turns off though. Few GIFs follow. https://i.gyazo.com/386b03bcb2825d00a9e53533734a3987.gif https://i.gyazo.com/093a08b2bfc6387bf4da4cd748970093.gif
Draw distance gets cut, sometimes, when I am not close to the portal too.
I found the sinner. Ping causes only one portal to render at a time. Updated issue.
I wonder what they're doing that's causing this. Any printouts in the console when it happens?
On 25 Nov 2017 5:39 pm, "Jonas Damtoft" notifications@github.com wrote:
I found the sinner. Ping https://minecraft.curseforge.com/projects/ping causes only one portal to render at a time. Updated issue.
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Nothing, sadly.
@iChun Any idea here? 😢
I'm out of the country right now and can't really debug unfortunately.
On 7 Dec 2017 2:51 AM, "Jonas Damtoft" notifications@github.com wrote:
@iChun https://github.com/ichun Any idea here? 😢
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Have you tried messaging the authors of Ping about this?
On 9 Dec 2017 4:16 PM, "Kay Vin Tee" ohai.ichun@gmail.com wrote:
I'm out of the country right now and can't really debug unfortunately.
On 7 Dec 2017 2:51 AM, "Jonas Damtoft" notifications@github.com wrote:
@iChun https://github.com/ichun Any idea here? 😢
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Hey iChun.
I might be wrong, but this doesn't seem to be on my side.
Using Frustum
at all in RenderWorldLastEvent seem to be causing the issue.
I was able to reproduce the issue with just adding the following code in a new mod:
@SubscribeEvent
public static void onRenderWorld(RenderWorldLastEvent event) {
Frustum camera = new Frustum();
}
Link to code from Ping, in case you wanna see what I'm doing with Frustrum originally: https://github.com/dmillerw/Ping/blob/master/src/main/java/dmillerw/ping/client/PingHandler.java#L58-L86
I can confirm, this still happens in All of The Mods 3 (at least for me) and Ping is not present in the pack. Maybe some other mod includes or does something similar to Frustum.. Moreover, there appears another bug causing other blocks from your mods to become invisible when firing 2 see through portals (for example the capsules from Sync disappear). Tested with and without optifine, on a Nvidia gtx1080.
Just FYI, I play with my personal modpack 1.12.2 (+100mods) and I encounter same problem (without optifine)
When I put optifine, no problem I have 2 black portals (I cannot watch inside because optifine), but there is no disappearing portals.
Also have this issue, tho I have found out that the issue is due to the being able to see through the portal, if you disable the see through portal option, you can see both portals.
TURN ON THE CLOUDS
I realized by accident lol
I only have one portal rendered at a time, when I have the see-through portal enabled..
https://i.gyazo.com/290ba434238f2bb4b3e3baae110f240f.gif
Sorry about the lag when entering. My computer doesn't quite like it. I have a Asus Strix GTX 970 OC
Happens with iChunUtil, PortalGun and Ping