Could you post a PlayerEvent.Clone event when you finish switching to a different sync shell (especially on death)? EnviroMine, one of the mods I work on, desyncs when a player dies and switches to a different sync shell.
If I didn't explain this clearly enough, let me know. :P
Thanks,
-tlf
P.S., I love all your work. You are some sort of wizard.
Could you post a PlayerEvent.Clone event when you finish switching to a different sync shell (especially on death)? EnviroMine, one of the mods I work on, desyncs when a player dies and switches to a different sync shell. If I didn't explain this clearly enough, let me know. :P
Thanks, -tlf P.S., I love all your work. You are some sort of wizard.