iFreeze-Qiu / carve

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texture UV not correct after compute() #35

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Im using newest version carvelib checked out after jul.

Now, i have handred of pairs of polyhedron ,
every pair ran csg.compute(pairA_1,pairA_2) in a parallel for,
after that,i found that the texture uv vertex attribute is not correct:some 
vertices appears a little bit offset,some vertices get the attribute value 
which not belong to itself.

But its correct when i run them in singlethread.

Original issue reported on code.google.com by kid24875...@gmail.com on 26 Sep 2012 at 3:43

GoogleCodeExporter commented 9 years ago
is it really thread-safe?

Original comment by kid24875...@gmail.com on 26 Sep 2012 at 3:51