We have seen some odd behavior with the mod when active with over 5 online and active streamers. When there are up to 5 online and active streamers, with the mod turned on, things behave perfectly; everyone gets events triggered as they come in, the mod spawns items and mobs as directed by the rules, all's good. But we have seen that after the 6th online and active streamer comes in, the mod does not trigger events for them when they should, and does nothing for them; we have to run the simulate command in order to get their events to trigger manually, while the first 5 streamers get events as we would expect. We've seen this behavior with up to 7 simultaneous streamers. Maybe there is an accidental hard-cap of 5 for multiple streamers?
To Reproduce:
Configure the permissions file for more than 5 streamers
Log these streamers into the server
Turn TwitchSpawn on
Test events for the streamers via their streaming interface (in our case, we all use Streamlabs)
Expected behavior:
Every event should trigger for each streamer.
Specs:
Windows, Java
TwitchSpawn Version 0.4.9 (twitchspawn_1.12.2-0.4.9.jar)
We have seen some odd behavior with the mod when active with over 5 online and active streamers. When there are up to 5 online and active streamers, with the mod turned on, things behave perfectly; everyone gets events triggered as they come in, the mod spawns items and mobs as directed by the rules, all's good. But we have seen that after the 6th online and active streamer comes in, the mod does not trigger events for them when they should, and does nothing for them; we have to run the simulate command in order to get their events to trigger manually, while the first 5 streamers get events as we would expect. We've seen this behavior with up to 7 simultaneous streamers. Maybe there is an accidental hard-cap of 5 for multiple streamers?
To Reproduce:
Expected behavior: Every event should trigger for each streamer.
Specs: