It was missing the [width = bitmap.getWidth(); height = bitmap.getHeight();]
underneath of gl.glBindTexture in the load function. It wouldn't work properly
without it.
Original issue reported on code.google.com by MichaelS...@gmail.com on 13 Jul 2011 at 10:15
Original issue reported on code.google.com by
MichaelS...@gmail.com
on 13 Jul 2011 at 10:15Attachments: