Open GoogleCodeExporter opened 9 years ago
I've found the Issue, it was hard coding of the draw method when displaying the
model, in the present method of GLScreen object i.e.
model.draw(GL10.GL_TRIANGLES,0,6*2*3); //model being a Vertices3 object
so i changed the the code to below plus adding code so Vertices3 stores the
number of vertices it's using
model.draw(GL10.GL_TRIANGLES,0,model.numVertices);
Original comment by david.D...@googlemail.com
on 4 Jan 2012 at 12:17
Original issue reported on code.google.com by
david.D...@googlemail.com
on 2 Jan 2012 at 1:49