iPortalTeam / ImmersivePortalsMod

Non-Euclidean in Minecraft. See through portals and teleport seamlessly.
https://qouteall.fun/immptl/
Apache License 2.0
445 stars 107 forks source link

Euler Command Issues #1236

Closed Vexxen1 closed 1 year ago

Vexxen1 commented 1 year ago

According to your testing, does the issue occur with ONLY Immersive Portals mod and Farbic API?

Yes, this was done using version v2.4.3-mc1.19.3 In minecraft 1.19.3

Describe the issue

A video Showing all the issues, much better then in text form. https://www.youtube.com/watch?v=ehEiGFc7mvY

Post the log here

No response

Vexxen1 commented 1 year ago

The test world i used, with a rig to make sure it works: https://www.dropbox.com/s/2nm0u06njihbprq/Euler%20Tests.zip?dl=0

Vexxen1 commented 1 year ago

You may need to see what happens for the y rot as well, make sure that works.

qouteall commented 1 year ago

The design that the destination is 10 blocks above the portal is to make the portal not invisible. If the portal destination is the same as origin, the portal is almost invisible and may cause confusion. As you proabably want to set the destination after summoning the portal, the initial destination doesn't matter.

qouteall commented 1 year ago

I changed the portal linking rule. Going to test how much it affects.

qouteall commented 1 year ago

I made some fixes in preview version 2.4.4

https://github.com/iPortalTeam/ImmersivePortalsMod/releases/tag/v2.4.4-mc1.19.3