Open Dunk0w0 opened 1 year ago
Someone reported that in old versions, the portal doesn't even render with vivecraft. Seem to be a progress?
Yeah the portals render fine on the fabric version, it's on forge that the rendering completely breaks.
I'm having this too, they're completely black with complementary reimagined + vivecraft. but what's odd is that when I go through there's no portal on the other side. I tried with the vanilla nether portal on 1.20.1
would like to update this with having an "simular" issue on Fabric Portal has no issues rendering, doesnt break with travel
except, entering an portal will teleport you to your overworld chords in the desired dimension
so entering an nether portal at 1000X, and 1000Z will bring you to 1000,1000 in the nether, except the portal will be where it was supposed to be
This only happens when the user is in VR
I would like to add my two cents.
I'm having this too, they're completely black with complementary reimagined + vivecraft. but what's odd is that when I go through there's no portal on the other side. I tried with the vanilla nether portal on 1.20.1
Works for my 1.20.2 when you enable Compatibility Rendering in config
would like to update this with having an "simular" issue on Fabric Portal has no issues rendering, doesnt break with travel
except, entering an portal will teleport you to your overworld chords in the desired dimension
so entering an nether portal at 1000X, and 1000Z will bring you to 1000,1000 in the nether, except the portal will be where it was supposed to be
This only happens when the user is in VR
Also happens to me
In 1.20.4, a lot of incompatible things work for me. I'm using vivecraft AND slidurs vibrant shaders, both of which are apparently incompatible. However (with compatibility rendering enabled), everything seems to work fine.
Never mind about the shader pack report, it still bugs the shadows when using custom portals.
I would like to add to this and say I personally don't get the rendering bugs when LOOKING through a portal (Though I do play with compatibility rendering turned on), however EVERY SINGLE TIME I walk through a portal one of 3 things happen:
For debugging purposes I'm playing on Quilt version 0.26.0 (MC 1.19.2) with a decent bit of mods, but all that are relevant to this issue are:
Alrighty all, I made my own little mod to (somewhat) patch this issue, currently under review by Modrinth: https://modrinth.com/mod/immersiveportals-vivecraft-compatibility
TO THE DEVS: It's not clean enough for a PR IMO but if you want the code you are free to steal it: https://github.com/Nanorasmus/ImmesivePortalsVivecraftCompatibility
Is it a mod compatibility issue?
Yes
If it's a mod compatibility issue, please provide the link(s) to the incompatible mod(s)
https://modrinth.com/mod/vivecraft
Minecraft version
1.20.1
Describe the issue
Going through portals in VR using Vivecraft is extremely buggy. Traveling vertically with portals works, but has some visual bugs. But when traveling horizontally, especially with longer distances, it both visually looks strange but also frequently misplaces the player. Similar issue occurs when traveling across dimensions.
latest - Copy.log
https://github.com/iPortalTeam/ImmersivePortalsMod/assets/114096969/19ba6aff-39b3-469f-9aae-951f1711ad72
https://github.com/iPortalTeam/ImmersivePortalsMod/assets/114096969/4ac99d0e-cd57-4fe4-aa41-7a66038cbf93
https://github.com/iPortalTeam/ImmersivePortalsMod/assets/114096969/0ad7a51e-8966-45ca-b0e2-29d015288eb8
It would be really fun to see this fixed!! :)