iPortalTeam / ImmersivePortalsMod

Non-Euclidean in Minecraft. See through portals and teleport seamlessly.
https://qouteall.fun/immptl/
Apache License 2.0
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Game crashes on render distance greater than 32 chunks with Nvidium #1442

Open LemonHeadOnGit opened 1 year ago

LemonHeadOnGit commented 1 year ago

Is it a mod compatibility issue?

No

If it's a mod compatibility issue, please provide the link(s) to the incompatible mod(s)

No response

Minecraft version

1.20.1

Describe the issue

When paired with a render distance greater than 32 chunks (easily achieved when using Nvidium), the game crashes with an error message stating: java.lang.IllegalArgumentException: chunk loader radius cannot be larger than 32.

qouteall commented 1 year ago

https://github.com/iPortalTeam/ImmersivePortalsMod/issues/1359

qouteall commented 1 year ago

Does any rendering issue occur when render distance is not larger than 32?

LemonHeadOnGit commented 1 year ago

Yes, particles and certain entities are in fact visible through blocks. With shaders, it sometimes leads to entities glowing when they're not supposed to.

Apolgies for not seeing the pre-existing issue!

LemonHeadOnGit commented 1 year ago

The effects vary depending on the postion of the camera

Mythfat commented 11 months ago

Some blocks get extremely zoomed in and might appear to come out of the portal itself. Depends on how far or close you are to the portal. 1.20.1 16(vanilla) + 64(nvidium) render distance (16 simulation distance)