Closed coledamon closed 1 month ago
Tested a bit more, same error happens with: Composter (on top face) Compostercrash-2024-08-10_14.18.14-server.txt Composterlatest.log
Stairs (halfway in from left/right): (tested with oak, but guessing it work work with any) Stairscrash-2024-08-10_14.46.35-server.txt Stairslatest.log
Anvil (halfway in from front): (Error message different for this one: "The game crashed whilst ticking entity Error: java.lang.IllegalArgumentException: triangle 264 not found in quad tree") Anvilcrash-2024-08-10_14.31.49-server.txt Anvillatest.log
(Just in case it's important, other odd geometry blocks tested that didn't crash: Bed (right side), Chest (front), Grindstone (halfway in from front), Lectern (halfway in from front), Flower Pot (halfway in from front, top), Fence (halfway in from front))
Should be fixed in 5.1.9
Is it a mod compatibility issue?
No
If it's a mod compatibility issue, please provide the link(s) to the incompatible mod(s)
No response
Minecraft version
1.20.4
Describe the issue
crash-2024-08-09_18.46.06-server.txt latest.log
1.20.4 Fabric version. Tested with other mods, then tested alone, crashed both times, indicating an issue solely with iPortal.
Steps to reproduce: 1) Place a cauldron 2) Create a 1x1 portal that has one side touching the top face of the cauldron (creation method doesn't seem to matter). 3) While looking at the top-of-the-cauldron portal, attempt to sculpt it. 4) Crash (The game crashed whilst ticking entity Error: java.lang.IllegalArgumentException: The validated expression is false)
Attempted also with a 3x3 portal that was touching the top of the portal and it worked fine, so it might just be something with the portal starting as 1x1 and being reduced to <1x1? Before crashing, it seems that the portal was successfully sculpted as a chat message was output (Portal Sculpted. Area Reduced: 0.4375 Area Before: 1.0000 Area After: 0.5625), so it might be something in some checks somewhere after the sculpt itself.
This might just be a "hey just don't do that" kind of error, but figured it would be best to report anyways (the goal was to create a false/portal-bottomed cauldron for a fun secret passage)