iPortalTeam / ImmersivePortalsModForForge

Non-Euclidean in Minecraft. See through portals and teleport seamlessly.
https://qouteall.fun/immptl/
Apache License 2.0
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GLError causing Red Screen with Shaders and Immersive Engineering #11

Open liviniumnetwork opened 2 years ago

liviniumnetwork commented 2 years ago

According to your testing, does the issue occur with ONLY Immersive Portals mod?

No

Forge Version

40.1.68

ImmersivePortals Version

immersive-portals-1.4.9-rc3-mc1.18.2-forge.jar

Latest Log

Wrong one provided, I will find the correct one and provide when found.

Crash Report (if applicable)

No response

Steps to Reproduce

1: Use oculus and Rubidium for shaders to work 2: Have immersive portals installed as a mod 3: Load up a world, press K to enable shaders (Mine being ComplementaryShaders_v4.5) 4: Create a nether portal or a portal of your choice, bug happens after portal renders.

What You Expected

To work as normal with shaders

What Happened Instead

Everything turned red of the side of the portal you are standing on, see pictures attached.

Base Profile Screenshot 2022 08 25 - 02 24 47 44 Base Profile Screenshot 2022 08 25 - 02 24 55 80 Base Profile Screenshot 2022 08 25 - 02 26 09 42 Base Profile Screenshot 2022 08 25 - 02 26 14 65

Additional Details

Minecraft version is 1.18.2 running the mod pack All The Mods 7, shaders work great with this pack normally. Happens in both new and old worlds.

Please Read and Confirm The Following

Nick1st commented 2 years ago

I need the log, if possible also the debug log. Also, I need the exact name and version of the shader you used.

liviniumnetwork commented 2 years ago

Here is the link to the shaders, they work for all versions from 1.7.x up to the newest 1.19.x, as I said I am on 1.18.2 https://minecraftshader.com/downloads/complementary

They have not been updated since I started using them.

Sorry I could not find the original log but I was able to recreate the issue, here is the log I have now. I could not however get anything of a debug log.

latest.log

voxelimprint commented 2 years ago

i have the same issue but i with any shader pack so i was assuming it could be an issue directly with occulus/iris compat but i didnt read your log to see what your using ive attempted pretty much every compatibility and rendering setting to the same results, initially i was thinking the shaders were having a problem with the dimension stack but this seams to be any time you load in any dimension with the shaders enabled you get a full red screen and only see the portals,

voxelimprint commented 2 years ago

this is what im running into in log

Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]... [17:46:26] [Render thread/WARN]: [] Unsupported uniform: vec4 imm_ptl_ClippingEquation [17:46:26] [Render thread/WARN]: [] Unsupported uniform: vec4 imm_ptl_ClippingEquation [17:46:26] [Render thread/WARN]: [] Unsupported uniform: vec4 imm_ptl_ClippingEquation [17:46:26] [Render thread/INFO]: [Immersive Portals]Switched to compatibility portal rendering mode. Portal-in-portal wont' be rendered [17:46:26] [Render thread/INFO]: [CHAT] [Immersive Portals]Switched to compatibility portal rendering mode. Portal-in-portal wont' be rendered [17:46:26] [Render thread/INFO]: switched to renderer class qouteall.imm_ptl.core.compat.iris_compatibility.IrisCompatibilityPortalRenderer [17:46:26] [Render thread/INFO]: Destroying pipeline OVERWORLD [17:46:26] [Render thread/INFO]: Destroying pipeline NETHER [17:46:26] [Render thread/INFO]: Secondary Framebuffer init [17:46:26] [Render thread/INFO]: Creating pipeline for dimension OVERWORLD [17:46:26] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]... [17:46:26] [Render thread/WARN]: [] Unsupported uniform: vec4 imm_ptl_ClippingEquation [17:46:26] [Render thread/WARN]: [] Unsupported uniform: vec4 imm_ptl_ClippingEquation [17:46:26] [Render thread/WARN]: [] Unsupported uniform: vec4 imm_ptl_ClippingEquation [17:46:26] [Render thread/WARN]: [gbuffers_flw_flywheel_model_2] Unsupported uniform: vec3 uCameraPos [17:46:26] [Render thread/WARN]: [gbuffers_flw_flywheel_model_2] Unsupported uniform: mat4 uViewProjection [17:46:26] [Render thread/WARN]: [gbuffers_flw_flywheel_oriented_3] Unsupported uniform: vec3 uCameraPos [17:46:26] [Render thread/WARN]: [gbuffers_flw_flywheel_oriented_3] Unsupported uniform: mat4 uViewProjection [17:46:26] [Render thread/INFO]: Creating pipeline for dimension NETHER [17:46:27] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]... [17:46:27] [Render thread/WARN]: [] Unsupported uniform: vec4 imm_ptl_ClippingEquation [17:46:27] [Render thread/WARN]: [] Unsupported uniform: vec4 imm_ptl_ClippingEquation [17:46:27] [Render thread/WARN]: [] Unsupported uniform: vec4 imm_ptl_ClippingEquation

liviniumnetwork commented 2 years ago

I use oculus, Optifine doesn't work with my game for whatever reason. Crashes the game before boot

Nick1st commented 2 years ago

@voxelimprint Can you please list all mods you're using and send me a full log

Symm3 commented 2 years ago

this happens with immersive engineering installed

Lolothepro commented 2 years ago
[LWJGL] OpenGL debug message
    ID: 0x502
    Source: API
    Type: ERROR
    Severity: HIGH
    Message: GL_INVALID_OPERATION error generated. Depth formats do not match.
    Stacktrace: MC-BOOTSTRAP/org.lwjgl.opengl@3.3.1+7/org.lwjgl.opengl.GL30C.glBlitFramebuffer(Native Method)
              MC-BOOTSTRAP/org.lwjgl.opengl@3.3.1+7/org.lwjgl.opengl.GL30.glBlitFramebuffer(GL30.java:1838)
              TRANSFORMER/immersive_portals@1.4.10/qouteall.imm_ptl.core.compat.iris_compatibility.IrisCompatibilityPortalRenderer.onBeforeHandRendering(IrisCompatibilityPortalRenderer.java:174)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.handler$zdc000$onRightBeforeHandRendering(GameRenderer.java:2162)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.m_109089_(GameRenderer.java:1061)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.redirect$zdc000$redirectRenderingWorld(GameRenderer.java:2140)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.m_109093_(GameRenderer.java:835)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1046)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.Minecraft.m_91374_(Minecraft.java:665)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.main.Main.main(Main.java:205)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
              java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
              java.base/java.lang.reflect.Method.invoke(Method.java:568)
              MC-BOOTSTRAP/fmlloader@1.18.2-40.1.76/net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:31)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.run(Launcher.java:106)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.main(Launcher.java:77)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23)
              cpw.mods.bootstraplauncher@1.0.0/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
              java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
              java.base/java.lang.reflect.Method.invoke(Method.java:568)
              io.github.zekerzhayard.forgewrapper.installer.Main.main(Main.java:57)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
              java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
              java.base/java.lang.reflect.Method.invoke(Method.java:568)
              org.polymc.impl.OneSixLauncher.invokeMain(OneSixLauncher.java:104)
              org.polymc.impl.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:175)
              org.polymc.impl.OneSixLauncher.launch(OneSixLauncher.java:185)
              org.polymc.EntryPoint.listen(EntryPoint.java:144)
              org.polymc.EntryPoint.main(EntryPoint.java:74)
[LWJGL] OpenGL debug message
    ID: 0x502
    Source: API
    Type: ERROR
    Severity: HIGH
    Message: GL_INVALID_OPERATION error generated. Depth formats do not match.
    Stacktrace: MC-BOOTSTRAP/org.lwjgl.opengl@3.3.1+7/org.lwjgl.opengl.GL30C.glBlitFramebuffer(Native Method)
              MC-BOOTSTRAP/org.lwjgl.opengl@3.3.1+7/org.lwjgl.opengl.GL30.glBlitFramebuffer(GL30.java:1838)
              TRANSFORMER/immersive_portals@1.4.10/qouteall.imm_ptl.core.compat.iris_compatibility.IrisCompatibilityPortalRenderer.onBeforeHandRendering(IrisCompatibilityPortalRenderer.java:174)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.handler$zdc000$onRightBeforeHandRendering(GameRenderer.java:2162)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.m_109089_(GameRenderer.java:1061)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.redirect$zdc000$redirectRenderingWorld(GameRenderer.java:2140)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.m_109093_(GameRenderer.java:835)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1046)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.Minecraft.m_91374_(Minecraft.java:665)
              TRANSFORMER/minecraft@1.18.2/net.minecraft.client.main.Main.main(Main.java:205)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
              java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
              java.base/java.lang.reflect.Method.invoke(Method.java:568)
              MC-BOOTSTRAP/fmlloader@1.18.2-40.1.76/net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:31)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.run(Launcher.java:106)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.main(Launcher.java:77)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26)
              MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23)
              cpw.mods.bootstraplauncher@1.0.0/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
              java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
              java.base/java.lang.reflect.Method.invoke(Method.java:568)
              io.github.zekerzhayard.forgewrapper.installer.Main.main(Main.java:57)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
              java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
              java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
              java.base/java.lang.reflect.Method.invoke(Method.java:568)
              org.polymc.impl.OneSixLauncher.invokeMain(OneSixLauncher.java:104)
              org.polymc.impl.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:175)
              org.polymc.impl.OneSixLauncher.launch(OneSixLauncher.java:185)
              org.polymc.EntryPoint.listen(EntryPoint.java:144)
              org.polymc.EntryPoint.main(EntryPoint.java:74)
Nick1st commented 2 years ago

@Lolothepro @voxelimprint @Symm3

Please send me your full log (uploaded to gist/pastebin) to help me diagnose this further.

liviniumnetwork commented 2 years ago

Is there anything else you need from me @Nick1st

Nick1st commented 2 years ago

Is there anything else you need from me @Nick1st

No, I got everything I need for now, thanks for the report.

liviniumnetwork commented 2 years ago

Awesome, I'll leave this open as I'm not the only one with the problem

Lolothepro commented 2 years ago

https://mclo.gs/KgA3cRr https://paste.gg/p/anonymous/26d2285564a34507aeea9abf5188c5a5 https://hst.sh/ihadujefod https://0x0.st/of3u.txt

voxelimprint commented 2 years ago

I'm at work but I'll do that as soon as I get home. I had run it just with this mod and rubbidium, Oculus for shaders.

On Wed, Aug 31, 2022, 4:10 AM Nick1st @.***> wrote:

@voxelimprint https://github.com/voxelimprint Can you please list all mods you're using and send me a full log

— Reply to this email directly, view it on GitHub https://github.com/iPortalTeam/ImmersivePortalsModForForge/issues/11#issuecomment-1232609113, or unsubscribe https://github.com/notifications/unsubscribe-auth/A2ZFSL73MCIQ6FVJBYBWZFTV34HPPANCNFSM57UCF22Q . You are receiving this because you were mentioned.Message ID: @.***>

Nick1st commented 1 year ago

I'm going to use this issue as my notes section on this, so feel free to ignore further messages in this thread.

It seems that there are actually two spots causing this issue. Both are in an Iris Compatibility Renderer, one in the method called without any portals visible, the other one in the method for rendering when a portal is visible.

Ok, so the method I'm going to focus on first, is the one without visible portals. (https://github.com/iPortalTeam/ImmersivePortalsModForForge/blob/b2c68ee818ed4cc91615de3a824c32d4947e5a8f/imm_ptl_core/src/main/java/qouteall/imm_ptl/core/compat/iris_compatibility/IrisCompatibilityPortalRenderer.java#L163-L194)

Diagnosing the issue: GL_INVALID_OPERATION error generated. Depth formats do not match. Quick-Random-Doc-Link: https://registry.khronos.org/OpenGL-Refpages/gl4/html/glBlitFramebuffer.xhtml

Edit: Removing the GL11.GL_DEPTH_BUFFER_BIT form the Mask actually seems to fix the red screen, though it of course causes problems when looking at a portal.

Nick1st commented 1 year ago

Immersive Engineering contains some core shaders, having a look at https://github.com/IrisShaders/Iris/issues/1403 this might cause issues.

Note, there is a mismatch in the iris DepthBuffer Version between the Main Target and the SecondaryFrameBuffer and I'm not sure if that's normal, but I suppose not.

Nick1st commented 1 year ago

Additional Debug Log:

java.lang.Throwable
    at TRANSFORMER/minecraft@1.18.2/com.mojang.blaze3d.platform.GlDebug.handler$zcg000$onLogging(GlDebug.java:522)
    at TRANSFORMER/minecraft@1.18.2/com.mojang.blaze3d.platform.GlDebug.printDebugLog(GlDebug.java:117)
    at MC-BOOTSTRAP/org.lwjgl.opengl/org.lwjgl.opengl.GLDebugMessageCallbackI.callback(GLDebugMessageCallbackI.java:39)
java.lang.IllegalStateException: Tried to use destroyed RenderTargets
    at TRANSFORMER/oculus@1.2.5a/net.coderbot.iris.rendertarget.RenderTargets.get(RenderTargets.java:99)
    at TRANSFORMER/oculus@1.2.5a/net.coderbot.iris.samplers.IrisSamplers.lambda$addRenderTargetSamplers$0(IrisSamplers.java:42)
    at TRANSFORMER/oculus@1.2.5a/net.coderbot.iris.gl.sampler.SamplerBinding.update(SamplerBinding.java:19)
    at TRANSFORMER/oculus@1.2.5a/net.coderbot.iris.gl.program.ProgramSamplers.update(ProgramSamplers.java:43)
    at TRANSFORMER/oculus@1.2.5a/net.coderbot.iris.compat.sodium.impl.shader_overrides.IrisChunkShaderInterface.setup(IrisChunkShaderInterface.java:73)
    at TRANSFORMER/rubidium@0.5.4/me.jellysquid.mods.sodium.client.render.chunk.ShaderChunkRenderer.handler$bff000$iris$begin(ShaderChunkRenderer.java:569)
    at TRANSFORMER/rubidium@0.5.4/me.jellysquid.mods.sodium.client.render.chunk.ShaderChunkRenderer.begin(ShaderChunkRenderer.java)
    at TRANSFORMER/rubidium@0.5.4/me.jellysquid.mods.sodium.client.render.chunk.RegionChunkRenderer.render(RegionChunkRenderer.java:70)
    at TRANSFORMER/rubidium@0.5.4/me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager.renderLayer(RenderSectionManager.java:294)
    at TRANSFORMER/rubidium@0.5.4/me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.drawChunkLayer(SodiumWorldRenderer.java:221)
    at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.LevelRenderer.renderChunkLayer(LevelRenderer.java:7945)
    at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.LevelRenderer.renderLevel(LevelRenderer.java:1388)
    at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.renderLevel(GameRenderer.java:1073)
    at TRANSFORMER/immersive_portals@0.0NONE/qouteall.imm_ptl.core.render.MyGameRenderer.lambda$switchAndRenderTheWorld$0(MyGameRenderer.java:177)
    at TRANSFORMER/immersive_portals@0.0NONE/qouteall.imm_ptl.core.render.MyGameRenderer.switchAndRenderTheWorld(MyGameRenderer.java:175)
    at TRANSFORMER/immersive_portals@0.0NONE/qouteall.imm_ptl.core.render.MyGameRenderer.renderWorldNew(MyGameRenderer.java:65)
    at TRANSFORMER/immersive_portals@0.0NONE/qouteall.imm_ptl.core.compat.iris_compatibility.IrisCompatibilityPortalRenderer.invokeWorldRendering(IrisCompatibilityPortalRenderer.java:135)
    at TRANSFORMER/immersive_portals@0.0NONE/qouteall.imm_ptl.core.render.PortalRenderer.renderPortalContent(PortalRenderer.java:188)
    at TRANSFORMER/immersive_portals@0.0NONE/qouteall.imm_ptl.core.compat.iris_compatibility.IrisCompatibilityPortalRenderer.doRenderPortal(IrisCompatibilityPortalRenderer.java:100)
    at TRANSFORMER/immersive_portals@0.0NONE/qouteall.imm_ptl.core.compat.iris_compatibility.IrisCompatibilityPortalRenderer.renderPortals(IrisCompatibilityPortalRenderer.java:207)
    at TRANSFORMER/immersive_portals@0.0NONE/qouteall.imm_ptl.core.compat.iris_compatibility.IrisCompatibilityPortalRenderer.onBeforeHandRendering(IrisCompatibilityPortalRenderer.java:185)
    at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.handler$zdc000$onRightBeforeHandRendering(GameRenderer.java:2174)
    at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.renderLevel(GameRenderer.java:1073)
    at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.redirect$zdc000$redirectRenderingWorld(GameRenderer.java:2152)
    at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.renderer.GameRenderer.render(GameRenderer.java:847)
    at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.Minecraft.runTick(Minecraft.java:1070)
    at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.Minecraft.run(Minecraft.java:668)
    at TRANSFORMER/minecraft@1.18.2/net.minecraft.client.main.Main.main(Main.java:205)
    at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
    at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.base/java.lang.reflect.Method.invoke(Method.java:568)
    at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.60/net.minecraftforge.fml.loading.targets.ForgeClientUserdevLaunchHandler.lambda$launchService$0(ForgeClientUserdevLaunchHandler.java:24)
    at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
    at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53)
    at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71)
    at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.run(Launcher.java:106)
    at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.main(Launcher.java:77)
    at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26)
    at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23)
    at cpw.mods.bootstraplauncher@1.0.0/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149)
Lolothepro commented 1 year ago

The issue is that the new versions of Iris contain a lot of bug fixes, but Oculus is not updated too much and no longer contains the Iris fixes.

Nick1st commented 1 year ago

Ok, so the issue is actually caused by Immersive Engineering using stencil buffers, creating a mismatch in the Depth formats of the target and secondary frame buffer used by Immersive Portals. (There is some guessing in there, so take this with a grain of salt.)

Setting

#Set to false to disable the stencil buffer. This may be necessary on older GPUs.
stencilBufferEnabled = false

in Immersive Engineerings config will fix the issue for now, while I'm trying to patch this.

Note to myself: https://github.com/IrisShaders/Iris/commit/f5d3a6dc4a51e014d618b4dfed6092ac62a82e40

qouteall commented 1 year ago

I am planning to use a different way to copy stencil to get better compatibility with some videocards.

Nick1st commented 1 year ago

Can someone check if this still happens in the 1.19 alpha?

Syclusion commented 1 year ago

Can so 2023-01-12_11 13 48 meone check if this still happens in the 1.19 alpha?

Just tried it with newest 1.19.2 of Immersive portals and Immersive engineering with stencils off, seems fixed. Hopefully this can get into the 1.18.2 version as well!

HoottooH commented 1 year ago

Any update on this? I'm getting the same issue even with the most recent 1.19.2 version (2.3.3.) as well as immersive engineering (9.2.0-162) regardless of whether stencils are off or on Sorry if this is necro posting at this point

Xplodin commented 1 year ago

edit nvm works with astralex bsl and stencils OFF for immersive engineering

jjjworley commented 1 year ago

Thank you for figuring this problem out. I am using 1.19.2 and I had the red world problem, where iris would go into compatibility mode and turn the whole world red. I disabled the stencil buffer and now everything seems to work correctly. This is my first time using immersive portals, and I am highly impressed! I am using Oculus and Rubidium, because Immersive Engineering said it was incompatible with Optifine. Little did I know! Thank you again, I know I will use your mod for a long time from now.

KusanagiRyu commented 1 year ago

I'm playing All the Mods 8, installed Immersive Portal and using ComplementaryShaders v4.7.1 also having the red screen regardless of whether stencils are off or on.

liviniumnetwork commented 1 year ago

Hey @Nick1st Is this still needed as open or is all fixed and done now? Sorry for the tag

Nick1st commented 10 months ago

Not sure? I think the issue still exists if stencils are on?

Syclusion commented 9 months ago

Def still broken