Closed Daripher closed 1 year ago
The capability is synced through a custom package, isn't it?
The capability is synced through a custom package, isn't it?
What do you mean? It is a custom capability and it is synced through mod. But something breaks when I'm installing Immersive Portals.
After some more tests I've figured out that packets are not even being sent. I'm using net.minecraftforge.event.entity.player.PlayerEvent.StartTracking event to detect when mobs data needs to be synced and looks like this event is not being fired.
I'm pretty sure this issue breaks any mod that uses PlayerEvent.StartTracking event, because it is never being called.
According to your testing, does the issue occur with ONLY Immersive Portals mod installed?
No
Forge Version
40.1.85
ImmersivePortals Version
1.4.12-mc1.18.2
Latest Log
https://gist.github.com/Daripher/2449e903ee02d6a32d5dd820672f45a9
Crash Report (if applicable)
No response
Steps to Reproduce
What You Expected
By default, monsters should gain 1 level for every 100 blocks traveled from spawn.
What Happened Instead
Monsters do gain levels, however this data is not being synced. Visual level of every monster is 1.
Additional Details
Mod that is being broken: CurseForge: https://www.curseforge.com/minecraft/mc-mods/auto-leveling. GitHub: https://github.com/Daripher/Auto-Leveling
I've also tested that with Jade mod to see if monsters gain additional health with levels and they do. Which means this is just synchronization issue.
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