Closed Cape-City closed 1 year ago
Disable the motion blur, it doesn't work with Immersive Portals properly
Aus = Off - It's already disabled!
Do these artifacts appear only when you're looking at a portal?
Yes, if i walk away and the portal gets out of sight, the artifacts are gone! Without any shader, there are also no artifacts at all.
Sorry, I don't think I know how to fix it then
The artifacts seems to be the light sources which the other portal sees.
You are using a resourcepack so I don't know what thing is in the portal. A horse?
You are using a resourcepack so I don't know what thing is in the portal. A horse?
Looks like an Iron Golem to me
It's a golem ;) I'm using the PureBDcraft 128x Texturepack. I placed the portal once on a wall towards several torches and then the artifacts on the other side where exactly these torches.
As I tested, ImmPtl with sildurs vibrant shader is kind of broken. It's recommended to use BSL shader for now.
It looks quite different with the BSL shader, but i think it will be normal after several days ;) The artifacts are now completly gone so far.
According to your testing, does the issue occur with ONLY Portal Gun mod and Immersive Portals mod and Farbic API?
Yes
Describe the issue
The Portal itself works fine, no issues with my shader so far. When placing a portal with the gun it looks like this (TAA and motion blur are off):
I'm using MC 1.19.3 with fabric 0.14.19 and the latest version of both mods:
immersive-portals-2.5.4-mc1.19.3-fabric.jar portalgun-5.0.0-mc1.19.3-fabric.jar
Post the log here
No response