iTXTech / Genisys

Feature-rich server software for Minecraft: Pocket Edition & Windows 10 Edition Beta
https://itxtech.org/genisys/
GNU General Public License v3.0
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Items with different metas stack over eachother #1959

Closed PragaKart67z closed 7 years ago

PragaKart67z commented 7 years ago

Issue description

When identical items with different metas are in any inventory, they stack over eachother. When placed into a chest, they glitch into eachother and are thrown out of the inventory when you exit the chest.

Steps to reproduce the issue

Ex: Give yourself id 52:1 and 52:2, place them, mine them with silktouch, then they will stack. Items with different metas aren't supposed to stack! Please fix!

OS and versions

[02:47:34] [Server thread/INFO]: Plugins (24): ManyWorlds v2.0.3, FactionsPro v1.8.0, BetterGenerators v0.8.1, PrivateVault v1.0.0, EP-Bounties v1.0.0, SimpleNoSpam v0.1, WorldEdit v1, Withdraw v1.0, EP-AntiSpam v0.1, HeadHunter v1.0.0, CustomEnchants v1.0.1, ServerAuth v2.13, Genisys-DevTools v1, Quest v1.0_Beta, WorldConverter v1.0.0, ExplosiveEnvoys v1.0, MysteryCrate v0.0.5, AdvancedSpawners v0.0.4, SkyBlock v1.5, EconomyAPI v2.0.9, CENamer v0.1, EnchantShop v1.0-dev#9, EssentialsPE v1.1.4.EP, EconomyShop v2.0.7
ishitatsuyuki commented 7 years ago

Improperly Formatted Issue Ticket - Lacks Information

Without knowing what your Version, OS, PHP, Client, or plugins and how the issue occurred, the issue cannot begin to be solved. A friendly pre-formatted template is provided that shows the required information to begin to find, test and solve an issue. Until the adequate template is provided, the issue will be closed; you are fully welcome to update the issue ticket with the adequate information and we will gladly reopen the issue. Sorry for the inconvenience.

PeratX commented 7 years ago

May related to deepEquals in transcation.

legoboy0215 commented 7 years ago

That is why /give diamond armors don't work well...

dktapps commented 7 years ago

confirmed

dktapps commented 7 years ago

Monster Spawners do not retain the damage value when placed or broken, this is expected behaviour. Not reproducible with normal items. Closing.