Closed MHIGists closed 7 years ago
Get better internet and maybe your chunks will load. Without any proof of this happening or anyway to reproduce it we cannot confirm it or fix it.
@JackNoordhuis I can ensure you my internet is perfect. And this is a pic of a hole in Flat world. What steps I need to provide like:
@JackNoordhuis Might need to make Send Chunk Paccket Ack
Shut up with Nukkit blather. This is not a network issue.
As it happens, I've seen this issue on PigRaid servers; never did identify the cause though.
Seems more like a chunk sending issue rather than generation, probably caused by your server trying to keep too many chunks loaded so loading more causes problems.
@JackNoordhuis No, this is not a network issue. You wouldn't be able to see the sides of nearby chunks if that was the case. This is, I confirm, a generation issue. If you read the resulting generated chunks with an NBT editor, you will indeed see that they are completely empty.
Yeah,try to configure the settings.. Maybe you make ur server to force tick all chunks or you configure the max chunk to load too many until ur server cant even handle it.... This is my opinion bc I had this too.
I have 4 worlds and that can confirm this dose not happening :) .. Must be due to your chucks not loading
And here @dktapps just said twice thats its not a network issue and explained throughly why it's not. And again you are saying that chunks are not loading. Like do you want pictures of "Grand Canyon" in MinecraftPE
I can confirm this is likely a generation issue. These holes don't appear at terrain that is already generated for me.
I believe this is due to a race-condition between the generator threads (asyncworkers) and level IO (main thread). I think what is happening is either:
a) some chunks are saved to disk before they are generated. This I think is the most likely scenario. b) generator crashed when generating that chunk (unlikely for a flat world especially, since it essentially just generates a single chunk and copies it everywhere) c) generator somehow missed those chunks (anything is possible...)
What I changed: 1.In chunk-sending: async-chunk-request from "true" to "false" 2.In chunk-generation: queue-size: from 4 to 2 population-queue-size: from 4 to 2 3.Oops forgot...Edit: i changed async-workers too from 4 to auto(which is default 2) Now everything is fine
Still happens but rerely.Even after changing my settings which helped reducing the empty chunks number
Could somebody try https://github.com/pmmp/PocketMine-MP/pull/367 ? It should crash noisily on world save if this issue occurs.
Fixed as of 2c80000424fb2bf283374528708048e1ee9c70af.
Issue description
Everywhere in the map including a Flat world there are holes which lead to the void.And I'm that's not from any of my plugins
Steps to reproduce the issue
Just walk around and you will see a huge hole in the map leading to the void
OS and versions
Crashdump, backtrace, memory dumps, plugins list or other files