Closed evolvedtm closed 8 years ago
It happens on a server you're transferred to not the main one
Confirmed, same issue. I'm still waiting for progress in this project. :pensive:
Server: Genisys (build/commit unknown, tested last week) / PHP 7.0.3 / Ubuntu 14.0.4 Client: Amazon Fire (Android derivative) and Windows 10 Edition - both v0.15.4
Same issue. Server : Nukkit with latest SynapseAPI. Client : Win 10 / iOS
Same here, Nemisys and Genisys latest build on Debian 8.5 x64, PHP 7.0.9. Clients are iPad and iPhone with iOS 10, and Galaxy Tab A with Android 6.1.
Same issue. Server : Nemisys + Genisys. Client : ios / android
Someone from @iTXTech @PeratX @boybook can help? Seems to be a serious issue because the client always freezes. Looks like it would only happen if more players are online, so it's not always reproducible. The bug is there since 00da207.
Something happened when Nemisys starts to transfer. If you leave "disable-raklib" to false and connect not by Nemisys but the Raklib itself to the main server, everything's fine. However if you connect to the main server by Nemisys, the packets just doesn't right. They are not sending packet anymore. I've try to hide their name by "DataPacketSendEvent" but it doesn't pop up or just doesn't actually work. By short, the Nemisys connection is fine. The Nemisys's Transfering Packet is not right. Also for reproduce: The client for the bug must log in after other clients have been logged in. 2 clients didn't do the trick (as @jjplaying ^).
Chim to mới fix được
Same issue, latest Nemisys on CentOS 6.6 & Windows 10. - Using Nemisys to transfer to a main hub server. No other servers added due to this issue. Typically 100+ Online during testing.
Will u fix this fckn bug?
@jjplaying How do you know the bug is there since 00da207? I compiled a build before it, but it still happens.
It could also be that the bug exists since MCPE v0.15.4 with the new protocol version 82. It came at about the same time. Maybe someone can trace the traffic and see what's wrong with the packets.
I think it's just a problem with the new PlayerListPacket by Nemisys, because it's since that commit
@StaticGamerYT Really? Maybe I didn't tested enough 🙃
@jjplaying I also tried with the build before SPPv6 and still have the same issues.
Okay, but it is likely to be an issue with the PlayerList because it only happens when more player are online and in the options menu, and the only thing which is communicating with TH server in the options menu is the PlayerList.
@jjplaying Wanna try to fix it together?
The freeze has been solved with the last Genisys commits made by @MrGenga. YAY! Still the question, whats about Nukkit?
Edit: The PR (https://github.com/iTXTech/Genisys/pull/1720) I successfully tested is not merged at the moment. I hope it will be merged later...
@SleepSpace9 Nukkit is very slow in development, not like Genisys. It only rewrite of PHP PocketMine with some changes, there is memory leaks, crashes, not stable level providers and more.... I recommend to use other software(like MiNET, or thats Genisys). My BedWars Nukkit servers"eat" 25 GB of RAM, but when I did it in PHP(Genisys), it more stable. If you want the best stability, use MiNET. I think about MiNET Nemisys support(is hard for me, I only started learning C#, but know Java very well)
Great!
Finally no more crashes
@intagaming I'm creating new issue. You can help me with this error please? Or @MrGenga or @MattWAnderson or anyone know how use?
Email me. Matt@MattWAnderson.com
Servers running it are at hub.pocketminers.com
@MattWAnderson You can go my telegram group please? https://telegram.me/joinchat/Ca8L9T9P01PtR1bOEwtxuw
@MattWAnderson I'm sending you one message on yahoo mail.
I think this issue can be closed because it has been solved with the merge of this PR: https://github.com/iTXTech/Genisys/pull/1720.
When a client opens the ingame pause menu, it freezes their app and they have to force-close it
OS: Ubuntu 64bit