The label2dRenderer has a z-index that covers/hides all other elements (including dat.GUI) when they use the default z-index of 0, so that the user may not interact with the non-itowns elements.
workarounds:
if labels are not used, is to simply hide its dom element.
view.mainLoop.gfxEngine.label2dRenderer.domElement.style.display = "none";
if labels are used, one tentative fix is to push away itowns dom elements :
The label2dRenderer has a z-index that covers/hides all other elements (including dat.GUI) when they use the default z-index of 0, so that the user may not interact with the non-itowns elements.
workarounds:
if labels are not used, is to simply hide its dom element.
view.mainLoop.gfxEngine.label2dRenderer.domElement.style.display = "none";
if labels are used, one tentative fix is to push away itowns dom elements :
In any case, the doc should state which z indices are used by itowns so that user dom elements may be placed accordingly.