Closed nguyenign closed 7 years ago
For any modification, we should test it with real 3dtiles such as the one we generated at ign
Put a link to the data please.
Also: apparently you have local modifications, at least in 3dtiles.html. Where is the branch ?
Steps to Reproduce (for bugs) For any modification, we should test it with real 3dtiles such as the one we generated at ign
These are not proper steps to reproduce. It does not allow me to reproduce locally. Good step description could be something like:
Steps to reproduce:
- checkout this branch: \<put a link>
- open this page: \<put a link>
- do this, do that
- observe the console
Expected behaviour
The rendering continue even close to the terrain
Actual behaviour
The rendering stop and I have this error in console:
It is:
The screenshots are fine though.
Thanks.
@autra i can not publish IGN data here but i will try to send you a data test to reproduce the bugs.
the test was done with last changes in master branch, i just modify the link in 3dtiles.html to make it work with my 3dtiles, nothing else!
@nguyenign also, if you have a fix, please consider open a PR.
i created a 3dtile of grand lyon for the test here. Actually, i have more errors on 3dtile of IGN but i can not publish the data.
stereopolis.ign.fr/videosDemos/LyonAll.7z
@nguyenign can you try the https://github.com/iTowns/itowns/tree/3dtiles_fix_542 and let me know if it works better?
Thanks @peppsac, i have no bug with this patch anymore, i want it to be merged in the master.
But there are some problems related to rendering performance that are need to be improved. For example, cache, loading/rendering problems.
When i navigate a little bit long, my browser crashed! i think it's because that we don't have a cache in 3dtileProvider.
Also, the renderning is stopped sometime in navigation, it may be due to loading/rendering which are managed in one thread?
I test my 3dtiles (of 3d building models, which worked well in itowns a month ago) with new commits in master branch and i have some errors.
My Environment
Context :
The first error occured at this zoom level of camera but i can see some buildings in scene
CancelledCommandException {command: {…}} (anonymous) @ Scheduler.js?619d:62 Promise rejected (async) execute @ Scheduler.js?619d:51 runCommand @ Scheduler.js?619d:111 runNow @ Scheduler.js?619d:151 setTimeout (async) ... requestNewTile @ TiledNodeProcessing.js?e729:45 preprocessLayer @ TileProvider.js?4857:41 _preprocessLayer @ View.js?d297:129 addLayer @ View.js?d297:291 addLayer @ GlobeView.js?caf5:300 GlobeView @ GlobeView.js?caf5:219 (anonymous) @ 3dtiles.html:88
When i move camera close to terrain, browser stop rendering and i have more error:
Uncaught TypeError: undefined is not iterable! at module.exports.__webpack_require__.getIterator (core.get-iterator.js?aca7:5) at _subdivideNodeAdditive (3dTilesProcessing.js?2112:31) at subdivideNode (3dTilesProcessing.js?2112:21) at GeometryLayer._process3dTilesNodes [as update] (3dTilesProcessing.js?2112:300) at updateElements (MainLoop.js?a6e3:39) at updateElements (MainLoop.js?a6e3:45) at updateElements (MainLoop.js?a6e3:45) at updateElements (MainLoop.js?a6e3:45) at updateElements (MainLoop.js?a6e3:45) at updateElements (MainLoop.js?a6e3:45)
For improvement suggestions, please tell us what you are trying to accomplish. Providing context helps us come up with a solution that is most useful in the real world.
i think there are some new modifications in 3dtileprovider that does not work!
Steps to Reproduce (for bugs) For any modification, we should test it with real 3dtiles such as the one we generated at ign
Expected Behavior any idea why we has this bugs!