iTowns / itowns

A Three.js-based framework written in Javascript/WebGL for visualizing 3D geospatial data
http://www.itowns-project.org
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THREE warning: trying to use xx texture units while this GPU supports only 16 #979

Closed bkuster closed 5 years ago

bkuster commented 5 years ago

Updating from 2.5 to 2.6: the following warning gets logged thousands of times:

THREE.WebGLRenderer: Trying to use 31 texture units while this GPU supports only 16

This happens, regardless of the layers present in the scene. It even occurs with an empty GlobeView

My Environment

Steps to Reproduce (for bugs)

  1. Open one of the provided itowns examples and take a peek into the console (given a GPU which does not support more then 16 texture units).
gchoqueux commented 5 years ago

Thanks to report issue, we work to fix it.