Closed bkuster closed 5 years ago
Updating from 2.5 to 2.6: the following warning gets logged thousands of times:
THREE.WebGLRenderer: Trying to use 31 texture units while this GPU supports only 16
This happens, regardless of the layers present in the scene. It even occurs with an empty GlobeView
GlobeView
Thanks to report issue, we work to fix it.
Updating from 2.5 to 2.6: the following warning gets logged thousands of times:
This happens, regardless of the layers present in the scene. It even occurs with an empty
GlobeView
My Environment
Steps to Reproduce (for bugs)