iTwin / itwin-unreal-plugin

Apache License 2.0
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How can ı active the plugin ? #9

Closed 4dnika closed 4 weeks ago

4dnika commented 1 month ago

I tried to follow the steps in this link, but I could not find ITwinAppIdHelper and could not proceed beyond the 3rd step of the 2nd title. Is there a chance to make a video or a meeting on how to activate this plugin?

DinosIpiotis commented 1 month ago

You will need to create an app as per the instructions:

  1. Configure access to the iTwin Platform Create and configure your iTwin Platform account:

Go to the iTwin Platform developer portal and create an account. Go to My Models and create a new iModel. Go to My Apps and register a new iTwin App: Application type: Native Redirect URIs: http://localhost:3000/signin-callback

4dnika commented 1 month ago

ı did these steps, I cant figure out remain steps

Julot94 commented 1 month ago

Hello, The ITwinAppIDHelper can be found from Unreal's content browser, in Plugins > iTwin for Unreal C++ Classes > ITwinRuntime > Public, as shown in the attached screenshot. Just drag & drop this in the viewport, and then fill the iTwinAppIDHelper property from the Details panel.

4dnika commented 1 month ago

Hello,

I couldn't see Plugins folder in content browser in ue5.3 altough I added Itwin plugin and ticked itwin plugin. ı dont understand why ı cant find ItwinappIdHelper.


Gönderen: Julien Desreumaux @.> Gönderildi: 17 Temmuz 2024 Çarşamba 07:04 Kime: iTwin/itwin-unreal-plugin @.> Bilgi: 4dnika @.>; Author @.> Konu: Re: [iTwin/itwin-unreal-plugin] How can ı active the plugin ? (Issue #9)

Hello, The ITwinAppIDHelper can be found from Unreal's content browser, in Plugins > iTwin for Unreal C++ Classes > ITwinRuntime > Public, as shown in the attached screenshot. Just drag & drop this in the viewport, and then fill the iTwinAppIDHelper.jpg (view on web)https://github.com/user-attachments/assets/0e90d886-8652-47b9-83ec-37f763a5a815 property from the Details panel.

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AlexandreWalensa commented 1 month ago

Hi 4dnika, in the "settings" button on the top right of the content browser window, please make sure to enable: "show c++ classes" "show plugin content" "show engine content"