Open pmconne opened 10 months ago
We already have:
We could probably enhance our particle systems to support a texture atlas instead of a single billboard. We'd need to produce a texture atlas from the collection of billboard images. It will be simpler if all of the images have the same dimensions - packing the atlas would be trivial and each instance could refer to its image by a single integer index - but need to determine if that's an acceptable constraint.
@danieliborra
fyi @Josh-Schifter , i recall your team asking about this last yr
fyi @Josh-Schifter , i recall your team asking about this last yr
@Josh-Schifter if any details of your request are not captured in the issue description, please provide them.
We had a customer request for markers that would be hidden behind model geometry. We created a sandbox that satisfied them at the time. https://www.itwinjs.org/sandboxes/ThomasDicarlo/World%20Decoration%20Markers
That code is still on 2.x which is no longer supported by the sandbox.
There are other teams interested in this, e.g. @MarcBedard8's annotation service and IOT. We had some recent initial conversations about how to structure and render this type of data in an efficient way (100Ks of points), using standard (GIS) formats if possible.
I'd start by collecting a list of technical requirements from the different teams and develop a single solution that covers all use cases. I'd suggest to discuss this on the next Tiling Services meeting (all the ones involved in this are included in the meeting).
@AJMigliore
I added this to the iTwin Graphics Service Backlog.
I'd also check how Open City Planner and Cesium.js implemented this, to get some ideas.
@danieliborra FYI
Initial research work: https://github.com/iTwin/itwinjs-core/pull/6439
Is your feature request related to a problem? Please describe. Implementing #6194.
Describe the solution you'd like
6194 requires the ability to draw a potentially large number of mostly static billboard images efficiently.
Describe alternatives you've considered Using decorators - not efficient (need to update + redraw constantly) Using 2d canvas markers - does not participate in depth test.
Additional context This type of marker is available in and used by one of our applications today, using custom tile server and custom extension to the display system. We want to eliminate both of those. Additionally, other servers also supply these markers, which we cannot currently display.
Requested by @alarkbentley and @mdastous-bentley.