A multithreaded, high performance, fully functional game engine written in pure C, similar in speed to a Wildebeestâ„¢.
GNU General Public License v3.0
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Implement multiple render passes #14
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iWas-Coder closed 10 months ago
Describe the feature
Support multiple render passes within the engine.
Why should it be implemented? (optional)
It is a core functionality of the engine.
Do you think there is any alternative? (optional)
N/A
Additional context (optional)
N/A
Extra questions (optional)