After implemented #15 , the geometry does not get displayed correctly on the screen, it gets placed in the back of the main geometry, for some obscure reason.
Steps to reproduce
Clone the master branch.
Build the engine
Build and run the WGE 3D template.
Check that the UI geometry does not render correctly (2D) in a separate render layer.
What was the expected result?
That the UI geometry gets rendered in 2D, does not get affected by the camera movement, stays static in the same portion of the screen.
Put here any screenshots or videos (optional)
No response
Extra questions (optional)
[x] I have used the search function to check if an issue already exists
Describe your issue
After implemented #15 , the geometry does not get displayed correctly on the screen, it gets placed in the back of the main geometry, for some obscure reason.
Steps to reproduce
master
branch.What was the expected result?
That the UI geometry gets rendered in 2D, does not get affected by the camera movement, stays static in the same portion of the screen.
Put here any screenshots or videos (optional)
No response
Extra questions (optional)