game crashed only on nine but work on csmt
use last mesa git-a951c13
wine 1.9.9 from portage
@axeldavy sayed
(17:41:43) mannerov: so the problem is D3DFMT_DXT1 behavious when texture gets small (last mipmap levels)
(17:41:56) mannerov: likely it is supposed to keep minimum size of something like 4x4
(17:42:03) mannerov: but perhaps we reduce to 1x1
(17:42:25) mannerov: which makes app write out of bounds
game crashed only on nine but work on csmt use last mesa git-a951c13 wine 1.9.9 from portage @axeldavy sayed
full log with NINE_DEBUG=all https://gist.github.com/MEXAHOTABOP/196977332bbd3d4da6ff840d3b0cc7ed csmt Gfx [Diag] log https://gist.github.com/MEXAHOTABOP/79906d3ee1dc158781078d070e44d9b8