Open junkedboy opened 6 years ago
This seems a texture blending bug. Which card ?
Notebook Acer V5-552G with AMD 8550G+8750M.
I'm sorry but I don't see the bug. There seems to be some difference in the fog, but I can't tell which one is the correct.
May I ask for apitrace of this scene? Then see if the same trace plays different in Nine, WineD3D and real Windows.
If the game uses different paths, because Nine and WineD3D give different capability flags, then the apitrace would hardcode the drawing command so we'll be sure they are the same in all cases.
Maybe you don't understand what problem with textures I mean. New screenchots. with enabled d3d9: http://i.piccy.info/i9/92bed11f19746f70b96e5a0863070c56/1509046376/145802/1191034/Screenshot_from_2017_10_26_22_29_56.jpg without enabled d3d9: http://i.piccy.info/i9/286c3cdd63c8658a20817d09cd515a9d/1509046667/131776/1191034/Screenshot_from_2017_10_26_22_30_48.jpg
Tested on arch linux too, wine-gaming-nine 1.8. This is a new bug, appeared ~2 months ago.
1.8? That's old I don't have that bug on 2.19 staging latest mesa try updating
On Oct 26, 2017 12:45 PM, "junked" notifications@github.com wrote:
Maybe you don't understand what problem with textures I mean. New screenchots. with enabled d3d9: http://i.piccy.info/i9/92bed11f19746f70b96e5a0863070c 56/1509046376/145802/1191034/Screenshot_from_2017_10_26_22_29_56.jpg without enabled d3d9: http://i.piccy.info/i9/286c3cdd63c8658a20817d09cd515a 9d/1509046667/131776/1191034/Screenshot_from_2017_10_26_22_30_48.jpg
Tested on arch linux too, wine-gaming-nine 1.8. This is a new bug, appeared ~2 months ago.
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I'm sorry, *wine-gaming-nine 2.18.
oh didnt see the version of wow i was gonna say that the dx9 was broken with 7.3 but your on 3.3.4 i know that 1.12 wow is fine last i checked it might be radeonsi bug for your series of gpu
If this is a regression, as bisect could be done. Either you could make the bisect yourself, or make a trace to help the bisect.
Oh, I see the problem now. It seems that pixel sampling uses nearest-neighbor instead of bilinear-interpolation, so the low-res blend textures get sharp edges.
We need an apitrace showing clearly the bug.
If it is regression, try and find the last version that worked. It would help if we know if the problem is in the wine or mesa code. (Mesa code also depends on LLVM)
Also, please mention what is your hardware.
Also, please mention what is your hardware.
Notebook model: Acer V5-552G CPU: AMD A8-5557M Video: AMD Radeon HD 8550G + AMD Radeon HD 8750M RAM: 8G
If it is regression, try and find the last version that worked. It would help if we know if the problem is in the wine or mesa code. (Mesa code also depends on LLVM)
Rolled back mesa-17.0.6 and llvm-3.9.1 from gentoo stable, bug not found.
Does it work better with csmt_force=0 ?
From the last time I have problem with displaying textures in World of Warcraft 3.3.5 (in other games not tested) with d3d9: http://i.piccy.info/i9/a8c6f74e78a0541d49d55ffb9469e4b4/1507565562/134054/1186269/Screenshot_with_enabled_d3d9.jpg without: http://i.piccy.info/i9/651f44f3b1f3a66df21fcb3cf17dd854/1507565695/136128/1186269/Screenshot_without_enabled_d3d9.jpg
Gentoo, wine 2.18, mesa 17.2.3