Closed sobkas closed 9 years ago
Other log, still not much: http://sta.sh/0gwo8o6j7vn
New log: http://sta.sh/0vmsbotqqxp
AFAIR to play this game you must first launch it without using GalliumNine so all files for your save game can be initialized. 1) Uncheck "GalliumNine" through winecfg. Launch the game. No worry about flickering screen. When you get into the main menu. Just exit 2) Check "GalliumNine" through winecfg. Rerun the game; That should do it. That was I did so I can do thsi video https://www.youtube.com/watch?v=R2-aXOAoT58&index=5&list=PLhmTqTnY5Ke_wQ771BiiJaye0K9j-738p Hope it helps
Actually mannerov wrote this patch and it fixes the problem with start(before even the white screen appears) so it might have been other problem: https://gist.github.com/sobkas/6917486140fb1cc8dfa4
Still at work! Will try to test this in a couple of hours when get back home
When you go to the shacks in no man wharf, does the system locks up? I have Radeon 6770
It isn't my patch, but a recent patch of siro20. However it is incomplete and needs some more work.
rboxeur: ping
Apologies I was quite busy these past days. Should be able to test this today. Still at work but should test DS2 ASAP :) today
Using the work-around to start this game and using GalliumNine
I need to do more tests.
I am testing both the current wine and wine-staging version (www.wine-staging.com) applying the latest GalliumNine patch for wine.
I will let you know if I have any update :)
Hey sobkas,
The system locks up from me too in no man wharf (near the shacks).
The latest commit I tested and for which I can start the game is 1458197e040f29960066c291d969079889c3961f
I started to think that I have a broken video card, thanks for confirmation that you have the same problem.
I noticed that when you play without using D3D9 (wined3d native) and if you stay in front of the shacks the 3D object is a "black" object in 3D. I was able to go through the shacks using wined3d native.
This black object is flickering and its colors change (depending on angle used).
Well I don't know. Perhaps something D3D9 can't handle
Does gpu hangs with set R600_DEBUG=notiling ? Also I have opened #63 And opened a bug for dri: https://bugs.freedesktop.org/show_bug.cgi?id=88719
Yes it works with this setting :)
I will reply on https://github.com/iXit/Mesa-3D/issues/63
It should be fixed in ixit repo
When I use latest Mesa from https://github.com/iXit/Mesa-3D.git, Dark Souls 2 crashes on startup: http://sta.sh/download/3441774045465980/log_by_fboxnf-d8ea3gu.xz?token=c3556b5a88fef302fa53bdbe08766df40dcca29b&ts=1421526250 I have used NINE_DEBUG=all WINEDEBUG=+d3dadapter9,+d3d9, Game starts through steam if I try to run it wine DarkSoulsII.exe, so I dumped steam output, but it didn't do a lot, so need an advice what to do next.