Closed ksraylan closed 2 years ago
I think I'm experiencing the same issue with Mass Effect 2:
Native Direct3D 9 v0.8.0.385-release is active.
For more information visit https://github.com/iXit/wine-nine-standalone
Native Direct3D 9 v0.8.0.385-release is active.
For more information visit https://github.com/iXit/wine-nine-standalone
Native Direct3D 9 v0.8.0.385-release is active.
For more information visit https://github.com/iXit/wine-nine-standalone
0024:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
0024:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
0024:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
0024:fixme:wbemprox:client_security_SetBlanket E88FEDD8, 020A0F60, 10, 0, (null), 3, 3, 00000000, 0x00000000
0024:fixme:wbemprox:client_security_Release E88FEDD8
0024:fixme:wbemprox:enum_class_object_Next timeout not supported
0024:fixme:wbemprox:client_security_SetBlanket E88FEDD8, 020A1048, 10, 0, (null), 3, 3, 00000000, 0x00000000
0024:fixme:wbemprox:client_security_Release E88FEDD8
fixme:d3d9nine:DRIPresentGroup_GetMultiheadCount (0x20961c0), stub!
fixme:d3d9nine:DRIPresentGroup_GetMultiheadCount (0x20961c0), stub!
X Error of failed request: BadDrawable (invalid Pixmap or Window parameter)
Major opcode of failed request: 14 (X_GetGeometry)
Resource id in failed request: 0x0
Serial number of failed request: 18
Current serial number in output stream: 18
Started happening on wine 6.16, earlier versions work fine.
@Nerdedscience could you check with wine 6.15 or earlier?
edit: actually, it looks like my issue is caused by this patch. I built wine 6.18 without it and everything works fine.
@Nerdedscience I can see from your log having wineserver: using server-side synchronization.
that you're also using a patched wine. Please try with the normal wine package.
OS: Arch Linux x86_64 Kernel: 5.14.3-arch1-1 DE: Plasma 5.22.5 WM: KWin CPU: Intel i5-3570 (4) @ 3.400GHz GPU: Intel HD Graphics 2500 Using Gallium nine v0.8 installed with the script nine-install.sh.
Game uses DirectX 8.1, but converted to DirectX 9 using d3d8to9.
The splash screen shows, but after it crashes.
Terminal output: