iXit / wine-nine-standalone

Build Gallium Nine support on top of an existing WINE installation
GNU Lesser General Public License v2.1
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Dx9 Games (cod4) dont quit cleanely when gallium-nine is used. #78

Closed siyia2 closed 4 years ago

siyia2 commented 4 years ago
><> wine iw3mp.exe
002c:fixme:winediag:__wine_start_process Wine Staging 5.8 is a testing version containing experimental patches.
002c:fixme:winediag:__wine_start_process Please mention your exact version when filing bug reports on winehq.org.
0024:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
Native Direct3D 9 v0.5.0.356-release is active.
For more information visit https://github.com/iXit/wine-nine-standalone
Native Direct3D 9 v0.5.0.356-release is active.
For more information visit https://github.com/iXit/wine-nine-standalone
fixme:d3d9nine:DRIPresentGroup_GetMultiheadCount (0xe3a9860), stub!
fixme:d3d9nine:DRIPresentGroup_GetMultiheadCount (0xe3a9860), stub!
mesa: for the --simplifycfg-sink-common option: may only occur zero or one times!
mesa: for the --global-isel-abort option: may only occur zero or one times!
mesa: for the --amdgpu-atomic-optimizations option: may only occur zero or one times!

When i run the game with wine3d or dxvk9 it quits just fine.

siyia2 commented 4 years ago

wine problem i managed to reproduce it with wined3d too.