Closed autodidaddict closed 5 months ago
hi @autodidaddict! First of all thanks for checking out the Ecspanse library.
At this point, I don't have a plan to create a live dashboard library for Ecspanse. That may change in the future, but it is not yet planned.
That being said, there is a project from @ketupia https://github.com/ketupia/ecspanse_live_dashboard implementing a dashboard for Ecspanse. I think that it is still WIP, but maybe it can serve as inspiration.
Also, for anybody interested in building an Ecspanse Dashboard library, I will be very happy to assist with ideas and even a dedicated Ecspanse Monitoring API, where I could try to expose things that are not so easy to reach from outside the Ecspanse context.
Also, @ketupia created a very cool Component-Level state machine for Ecspanse: https://github.com/ketupia/ecspanse_state_machine, that may complement very nicely the global state machine included with the library.
Thanks for the quick response! Can't wait to get to spend more time playing with Ecspanse. I'm building a Phoenix app that uses tuicss, inspired by your I've seen things demo! It'll feel like a real-time DOS-based roguelike.. retro fun!
Very cool. I used the tuicss
while building this (not really) game: https://github.com/iacobson/iveseenthings
Maybe it can be helpful.
However, please keep in mind that this was built while developing Ecspanse, just as a playground. The code is pretty bad.
If you will have any screenshots of your game, please post them to the elixir forum: https://elixirforum.com/t/ecspanse-an-entity-component-system-framework-for-elixir/57650/42
There's another Elixir ECS library called
ECSx
but it seems less full featured than Ecspanse. One thing that I do like about ECSx though is that it has a plugin for the Phoenix dashboard that shows how much time each of the systems are consuming so you can see if you've got systems that aren't finishing during their tick, etc.ECSx dashboard
I've been playing with both of these and I think I'm going to try using Ecspanse first (love the name, btw).