I'm having trouble with my scripts not finding the UnityEngine module when I do a WebGL build.
I have the same issue in-editor when I uncheck the ReflectBind mode.
Repro steps:
JS Bridge > Generate Bindings and Type Definition
Open Assets/Examples/Scenes/SampleScene.unity
For Entry File name, select game_demo or example_monobehaviour
Disable ReflectBind mode
Press play
Expected: the examples run normally
Actual: They don't run and in the console I see:
[JS] undefined:undefined module can not be resolved (UnityEngine)
at require (native)
at <anonymous> (assets/js-scripts/components/mikesample_mutate_global.js.bytes:10)
at require (native)
at <eval> (/Users/mike/code/unity-jsb/Scripts/src/components/mikesample_mutate_global.ts)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
QuickJS.Extra.MiniConsole:LogError (string) (at Assets/jsb-extra/MiniConsole/MiniConsole.cs:87)
QuickJS.Extra.MiniConsole:LogErrorFormat (string,object[]) (at Assets/jsb-extra/MiniConsole/MiniConsole.cs:160)
QuickJS.Extra.MiniConsole:UnityEngine.ILogHandler.LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at Assets/jsb-extra/MiniConsole/MiniConsole.cs:214)
UnityEngine.Debug:LogError (object)
QuickJS.Unity.JSBehaviour:CreateScriptInstance () (at Packages/cc.starlessnight.unity-jsb/Source/Unity/JSBehaviour.cs:669)
QuickJS.Unity.JSBehaviour:Awake () (at Packages/cc.starlessnight.unity-jsb/Source/Unity/JSBehaviour.cs:545)
I checked on unity2020.3+windows build. It works properly with these steps. Will this issue be reproduced on platform builds other than WebGL on your side?
I'm having trouble with my scripts not finding the UnityEngine module when I do a WebGL build. I have the same issue in-editor when I uncheck the ReflectBind mode.
Repro steps:
Expected: the examples run normally Actual: They don't run and in the console I see: