This is a JS engine backend for WebGL platform. It is implemented using Emscripten/Unity interoperability features. Implemented it in typescript, which can be built to generate the actual jslib file.
It is possible to debug the script code as this backend will show files under unity-jsb:// protocol.
~Currently there are some issues. There will be GC leaks in this version. I will fix this issue later. (Some API methods like SetPropertyInternal should automatically free values. I guess the GC issues are related to them. I don't know the full list of APIs that have this behavior. Will investigate.)~
I marked some API methods as TODO. I don't understand how they are supposed to work, so please comment if you have an idea of how to implement them. Also some API methods are not possible to implement.
Edit: I think all of the GC issues are fixed now. I don't have GC leaks in ReactUnity anymore even though it is doing a lot of interop.
This is a JS engine backend for WebGL platform. It is implemented using Emscripten/Unity interoperability features. Implemented it in typescript, which can be built to generate the actual
jslib
file.Will solve issues like #47
A live example of how it works can be seen here. https://reactunity.github.io/reference/material/dialogs
It is possible to debug the script code as this backend will show files under
unity-jsb://
protocol.~Currently there are some issues. There will be GC leaks in this version. I will fix this issue later. (Some API methods like SetPropertyInternal should automatically free values. I guess the GC issues are related to them. I don't know the full list of APIs that have this behavior. Will investigate.)~
I marked some API methods as TODO. I don't understand how they are supposed to work, so please comment if you have an idea of how to implement them. Also some API methods are not possible to implement.
Edit: I think all of the GC issues are fixed now. I don't have GC leaks in ReactUnity anymore even though it is doing a lot of interop.