What steps will reproduce the problem?
1. Start/Load a game
2. Let hint-/spymode analyzer be crafty (or sjeng I think)
2. Turn hint and spy mode on
3. Play the game to the end
What is the expected output? What do you see instead?
A last buggy arrow appears. Probably because the engine starts analyzing a
new clear game.
Arrows should be disconnected when game is finished.
Original issue reported on code.google.com by lobais on 21 Dec 2006 at 1:30
Original issue reported on code.google.com by
lobais
on 21 Dec 2006 at 1:30