On importing the new Swain mesh & skeleton a few defects are noticed:
The Shoulder bones cross the y axis, but control mesh vertices where they
should be instead. i.e. the left arm bones go through the chest, becoming the
right arm bones while still controlling mesh vertices around the left arm.
Other mesh weights are completely off, like the bird mouth bone controlling
weights in the cloak.
This is the most complicated skeleton so far with 83 bones (roughly 20 buff
bones).
Original issue reported on code.google.com by zac.berk...@gmail.com on 6 Oct 2010 at 6:41
Original issue reported on code.google.com by
zac.berk...@gmail.com
on 6 Oct 2010 at 6:41