iamcsharper / bullet-xna

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BvhBroadphase add/remove bug #14

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
BvhBroadphase

In killercore - if you add all the entities to the broadphase, then remove 
them, then re-add them then the player falls through the level , even though 
the boxes for the levels seem to be correct in debugdraw.

Original issue reported on code.google.com by xexu...@gmail.com on 11 Dec 2012 at 9:56