Open dany-on-demand opened 9 years ago
What do you mean? I know what kickback is, but how would you suggest this was implemented? Adding backwards momentum to the player? Moving the camera back then forwards again (basically, enhanced recoil)?
At least for the shotgun I'd like real backwards movement, not just recoil.
obj_player has velocity, so yes backward velocity
that's how other FPS do it, it also adds to game mechanics that you have to take in mind the kickback, for example not to fall off a wall etc.
I was considering adding it for the shotgun, at least/especially for alt-fire. It feels like an odd mechanic to me though, since in real life, unless you're holding a fucking cannon or something, you automatically deal with the kickback. If we did add it though, then I'd want to implement knockback from explosions too (rocket jumping anyone?).
rocket jumping 'yes', finally we'd have our voxel quake 3
Well, I'm doing #117 so I could implement this while I'm at it if everyone wants it.
Please don't make kickback like in Assault-Cube. I can understand getting velocity from hand-held cannons, but not from simple rifles.
Would be nice to have kickback for really powerful weapons, like the shotgun or lee rifle.