The SMG uses the rifle sounds atm. Adding SMG ones is like 2 lines per sound (if client, load sound and shot_sound = loaded_sound), so the main issue is finding/making good sounds. Reload sound isn't a big deal, but being able to differentiate rifle and SMG fire sounds would be good.
The SMG uses the rifle sounds atm. Adding SMG ones is like 2 lines per sound (if client, load sound and shot_sound = loaded_sound), so the main issue is finding/making good sounds. Reload sound isn't a big deal, but being able to differentiate rifle and SMG fire sounds would be good.