Closed rakiru closed 8 years ago
Added an "inscale" argument to the kv6 loader and made the intel and tent objects use a model which uses it. Player object would be a pain in the arse for now. Should we close this and just wait until FBOs + shaders are in place before we attack this more... shaderly?
The outlines look correct currently, is this fixed?
FBOs + shaders are actually in place as well, even though we don't use it for this thing.
I think the players are KV6s now.
Yeah I think this is fixed and in severe need of closing.
At the moment, the "outline" on team mates and objectives is simply a semi-transparent scaled-up version of the model, which looks broken on a lot of models (for example, the flag). This should be made an actual outline.
I had a look around, and these are commonly suggested methods:
I don't really know OpenGL, so I'm not sure if that second method would require a shader or not, but they were usually mentioned.