Closed dany-on-demand closed 9 years ago
Maps can be pretty big, so 3 isn't that big of an issue (you can still shoot it). It would be nice to have some sort of skybox though.
I think 3 would still be nice if we had splatter/billboard rendering of voxels because then it'd be a bit faster. It is however a special case so I don't know. But I imagine it'd possibly be used by mappers even more often than skyboxes because you can't draw a skybox in the pmf editor.
What about maps that completely wrap around? If designed correctly, auto gen maps can be completely seamless at the edges. If the player code can be adjusted to wrap around seamlessly as well, edges wouldn't even be a thing. Possible?
@infogulch - I aleady suggested that to GM. Might be a good idea to mark as an issue.
Right, maybe we could have vertex shader that would make the whole map a sphere. Imagine like the reverse of that one "Inception" Minecraft mod! Would work awesome especially on big maps! Maybe even allow passing the border?
Digging through the issues list I stumble across this and suddenly end up with an excellent idea.
Perhaps the client could deal with 4 (same-dimension) maps at once, so kinda like this:
A|B --+-- C|D
where D is the map at (0,0) onwards. This pattern would wrap around. You could even set A,B,C to be nil and you won't get the wraparound, or A=B=C=D and you'll get a full wraparound.
That is a fantastic idea, iamgreaser. That could ensure full wraparound, horizontal or vertical wraparound only or no wraparound.
Closing mostly for housekeeping reasons. Wraparound is deprecated and typically disabled when possible.
Some map designs may have different desires for what's rendered beyond the map border.