added object hierarchy with GameObject3D --> Car, MapObject. Integrated with Vector3, made GameObject3D position, rotation, scale private, added getters and setters for them. Spent like half my time resolving merge conflicts because people kept pushing stuff I was working on :D
added object hierarchy with GameObject3D --> Car, MapObject. Integrated with Vector3, made GameObject3D position, rotation, scale private, added getters and setters for them. Spent like half my time resolving merge conflicts because people kept pushing stuff I was working on :D