Using the gameobject and renderengine code, this adds vector visualization. Also adjusted how clicks work - previously clicks accelerated the car towards the mouse, rather than accelerating the car so that it would attempt to reach the mouse. Also adjusted how mouse position was being calculated - using offsetX, y instead of clientX, Y
Using the gameobject and renderengine code, this adds vector visualization. Also adjusted how clicks work - previously clicks accelerated the car towards the mouse, rather than accelerating the car so that it would attempt to reach the mouse. Also adjusted how mouse position was being calculated - using offsetX, y instead of clientX, Y