Closed ianfab closed 5 years ago
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it working this is pictures and some of example game run on winboard-AA and I also edit some of old source code by copy position.h from Your original source code to fairy-makruk source code for test the rules and compiles it works. But need to resolve some hard problem of Makruk hard position and I will explain to you more. Thanks for do variants Makruk for people and publish. You very kind of programmer. If program less Bugs in the future can be good for people around the world or another Galaxy. I Enjoy very much. Thanks for read my Email again.
[Event "Computer Chess Game"] [Site "PCST"] [Date "2018.11.04"] [Round "-"] [White "Stockfish 221018 64 (UCI2WB)"] [Black "Stockfish 221018 64 (UCI2WB)"] [Result "1/2-1/2"] [TimeControl "400/120"] [Variant "makruk"] [Annotator "1. +0.07 1... -0.12"]
Regard PCST.
On Sun, Nov 4, 2018 at 5:34 PM Phoom Saihom thaichesswinboard@gmail.com wrote:
http://hgm.nubati.net/WinBoard-AA.zip can play stockfish too. rename stockfish 9 to the same foloder it will load stockfish to play on winboard and then go to file and new variants it will work. if computer go to slow go to general and then don't tick on animation both. it will fast more than use animation. Enjoy. and one other thing for makruk variants don't use syzygy because when it move more than 50 move rules it will move wrong position becuase it think program will draw or game must stop but for Makruk counting can use or not use after no pawn that why it not the same likes chess game thinking. I hope you understand and for the rule of makruk you from position.h you can include position.h to endgame.cpp it will work and no the rules more but it must plus two king and another pieces on board it will correct rules and make it progress more than old source code. it You can make it perferfect it will be good for Makruk fan around the world. many thanks to read my email.
On Sun, Nov 4, 2018 at 5:25 PM Fabian Fichter notifications@github.com wrote:
FYI, Sittuyin is implemented in Fairy-Stockfish https://github.com/ianfab/Fairy-Stockfish now.
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Originally posted by @thaichessswinboard in https://github.com/ianfab/Makruk-Stockfish/issues/2#issuecomment-435704962
@thaichessswinboard Sorry, I do not really get which issue you are referring to. Please give a position together with the observed and expected result in order to clarify it (e.g., I do not undestand what is wrong with the game you posted). A few clarifications from my side:
Thanks for your feedback.
stockfish 9 to the same foloder it will load stockfish to play on winboard and then go to file and new variants it will work. if computer go to slow go to general and then don't tick on animation both. it will fast more than use animation. Enjoy. and one other thing for makruk variants don't use syzygy because when it move more than 50 move rules it will move wrong position becuase it think program will draw or game must stop but for Makruk counting can use or not use after no pawn that why it not the same likes chess game thinking. I hope you understand and for the rule of makruk you from position.h you can include position.h to endgame.cpp it will work and no the rules more but it must plus two king and another pieces on board it will correct rules and make it progress more than old source code. it You can make it perferfect it will be good for Makruk fan around the world. many thanks to read my email.
On Sun, Nov 4, 2018 at 5:25 PM Fabian Fichter notifications@github.com wrote:
Originally posted by @thaichessswinboard in https://github.com/ianfab/Makruk-Stockfish/issues/2#issuecomment-435689405