Closed mrgwbland closed 4 months ago
cp 0 means it evaluates the position as equal. If you play on it likely should change.
Parsing the raw engine output and displaying it in a more accessible way, including arrows, definitely should be done at some point, but hasn't been yet.
@ianfab Thank you very much for your reply, also I have another issue please can you help me. I want a piece that moves like a pawn but can move on diagonals and capture forwards, this works however double move on the first move doesn't, is there something wrong with my implementation? customPiece1 = S:fWfFifmnDifmnA
I would guess something could be off with the "doubleStepRegion", but hard to say without more context. Usually it is best to ask such questions on the Fairy-SF discord and post your whole variant config there for context. Github issues should normally mostly be reserved for bug reports and feature requests.
Sorry, will do, didn't know how to ask.
Also is it possible to show the best move arrow on the board so I don't have to look at the console because I'm quite slow with move notation.