Closed yjf2002ghty closed 1 month ago
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Thanks! Just a small comment regarding terminology. For moves that do nothing there are the two terms pass and null move. Due to the contexts they are usually used for I try to consistently refer to such moves as passes when actually appearing in a game, and as null moves when they are hypothetical skips of turns, e.g., in the context of null move pruning or for analysis purposes in games where passing is not actually allowed.
wallOrMove
rule uses wall gating syntax like a1a1,a1a3
to gate a wall only on square a3
. The a1a1
is not an actual move, but it's also not a pass. Therefore I don't know how to call that.
This pull request is intended to support making the a1a1
part on the board so that users can select the square they want to gate the wall. I don't know how to call this action, so null move is chosen.
In my opinion pass means making no changes to the board. However if a multi-leg move contains a move like a1a1
, I will call it a null move.
Right, in this context it is rather an artifact of the move representation than a pass, so null move makes sense indeed.
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