and then the correct drawable would be chosen based on the current camera position. Note that the near clip distance of the camera can be used as a lower bound for how close the object can be to the viewer, to help determine required accuracy in world units based on desired accuracy in pixels!
Perhaps something like
and then the correct drawable would be chosen based on the current camera position. Note that the near clip distance of the camera can be used as a lower bound for how close the object can be to the viewer, to help determine required accuracy in world units based on desired accuracy in pixels!