Native WebGL line rendering is basically terrible - can't reliably do anything other than 1 pixel wide lines and even that doesn't always seem to work. It would be better to try to implement a triangle-based solution of some sort. Possibly useful resources:
Native WebGL line rendering is basically terrible - can't reliably do anything other than 1 pixel wide lines and even that doesn't always seem to work. It would be better to try to implement a triangle-based solution of some sort. Possibly useful resources: