The current Entity.shadowDrawFunction doesn't work properly when a shadow is mirrored, since that changes the handedness of all the faces. May need to add a uniform to the shader, or perhaps just flip the WebGL.Settings.cullFace setting if that's enough.
The current
Entity.shadowDrawFunction
doesn't work properly when a shadow is mirrored, since that changes the handedness of all the faces. May need to add a uniform to the shader, or perhaps just flip theWebGL.Settings.cullFace
setting if that's enough.