Open ianmackenzie opened 4 years ago
Start with support for equirectangular panoramas, something like
Scene3d.texturedBackground { groundPlane : SketchPlane3d Meters coordinates , equirectangularPanorama : Material.Unlit } -> Background coordinates
Depends on #46.
Nice source for equirectangular images: https://hdrihaven.com/hdris/
Start with support for equirectangular panoramas, something like
Depends on #46.