Closed ianmackenzie closed 4 years ago
Idea from @w0rm: to make sure antialiasing can be enabled/disabled even after the WebGL context has been initialized, use a keyed HTML node (e.g. with a key of either "antialias" or "noantialias") as the parent of the WebGL node to force the Elm compiler to recreate the WebGL node when necessary
Big improvement in image quality, but can also have a major impact on performance