Closed ianmackenzie closed 4 years ago
Would allow for
toneMapping = Scene3d.noToneMapping toneMapping = Scene3d.reinhardToneMapping toneMapping = Scene3d.reinhardToneMappingWith { maxOverExposure = 5 }
etc. instead of
dynamicRange = 1 dynamicRange = infinity dynamicRange = 5
in Scene3d.toHtml and would allow for greater variety of possible tone mapping options in the future (ACES, Uncharted etc.).
Scene3d.toHtml
Reinhard paper to link to in documentation of reinhardToneMapping/reinhardToneMappingWith: http://www.cmap.polytechnique.fr/~peyre/cours/x2005signal/hdr_photographic.pdf
reinhardToneMapping
reinhardToneMappingWith
Implemented in b17fafb67dd5615621f6d2079f1ca7b12a870331.
Would allow for
etc. instead of
in
Scene3d.toHtml
and would allow for greater variety of possible tone mapping options in the future (ACES, Uncharted etc.).Reinhard paper to link to in documentation of
reinhardToneMapping
/reinhardToneMappingWith
: http://www.cmap.polytechnique.fr/~peyre/cours/x2005signal/hdr_photographic.pdf