Open ianmackenzie opened 6 years ago
Perhaps simplest/cleanest approach to start with: export to glTF, since it's very well documented, seems to map well onto elm-3d-scene
concepts (simple built-in support for PBR materials etc.), and has pretty broad support.
Possible renderers (could potentially support multiple ones!):
Could either convert to a particular file format (like Mitsuba's XML format) and then render using a command-line tool, or encode as JSON and send to a server that decodes the JSON and then renders directly using a ray tracing library like
pt
.